LONG ISLAND POOL LEAGUE

http://the poolleague.com

OFFICIAL LEAGUE RULES

Game

·       All games will be 8-Ball.

·       All rules common to the game of 8-Ball shall apply unless otherwise specified within these league rules.

·       The team captains may agree to modify any of the “Supplementary Playing Rules” rules before the match begins. In the absence of any prior agreements between the captains, the league rules will take precedence.

 

Match

·       The match will consist of three sets of singles games (5 games for each set) and one set of doubles games (3 games for the set).

·       One player may play twice in each of the singles sets. The same player may not play twice in more than one singles set. Two players may play twice in the doubles set.

·       A minimum of 4 players is necessary for a match with no penalty.

·       A team may play with only three players but the last game of each singles set and the last game of the doubles set will be forfeited resulting in a five-point penalty.

·       No team may play with less than three players (Automatic forfeit).

·       The starting time of the match is 8:00PM. The match may be started with whatever players are available at that time.

·       The home team will allow the visiting team to practice on the table between 7:45 & 8:00 PM if time allows (and the visiting team is there by 7:45. (Practice games are not free).

·       At least two players from each team must be ready to start playing at 8:00PM. Grace period extends to 8:15PM.

These two players may play the first three singles games and the first doubles game while waiting for the rest of the team to arrive. Please begin the match as soon as possible with the players available so that everyone may get home at a decent hour. As more players show up, they may be placed on the scoresheet to play a game.

·       If a team has only 3 players by 8:45PM, the last game of the first singles set will be forfeited.

·       If a team has only 2 players by 8:45PM, the entire match will be forfeited.

Note:  Any time a rostered player shows up for a match, he/she may play any remaining games in the match, but may not make up any previously forfeited games. Once the names are posted on the scoresheet for a particular set of games, the captain of either team may make changes to it as long as he/she makes the other team aware of those changes and affords them the opportunity to change their own lineup accordingly. Any changes made after the initial lineup will be open to view as they are made. Any games forfeited during a match will not reflect on either team's individual standings.
 

Points

·       Each Singles game is worth one point. Each Doubles game is worth 2 points. The entire match consists of 21 points.

Protests & Disputes

·       In the event of a dispute over the rules, the game will continue and the dispute noted in the comments section of the sign-in sheet. It will be brought before the protest/rules committee who will make a final decision as to the outcome of the game.

·       Poor sportsmanship and unethical conduct may be grounds for forfeiture of a game/match or expulsion from the league.

·        Fighting will result in expulsion from the league for all teams involved; it is up to the team captain to maintain control of their players.

·       The sponsors, teams and players in the league are participating at their own risk. The Long Island Pool League, its executives and assigns will not be held liable for any injuries, damages or misconduct resulting from playing in the league.

·       The protest/rules committee will make a binding decision on any protests, disputes or anything not specifically addressed in these rules.

Equipment

·       Under the discretion of the home bar, each “team” my be asked to ‘chip-in’ $12.00 on the night of the match to offset the cost of the games. The bar is responsible to ‘chip-in’ whatever difference between the money collected and the actual cost of the 18 games is.

·       The table surface should be level, cloth should be in good condition and the table should be adequately lit.

·       “Short Sticks” must be available if necessary.

·       League rules, seasonal schedule and weekly standings must be posted or made available in each bar during any match.

·       The Cue Ball on the table at 7:45PM will be the cue ball used for the entire match.  During a match either team will not be allowed to change the cue ball at anytime unless the cue ball is not in good condition.  Both teams must agree upon the change.

Note:      There are many factors that can affect the environmental conditions of a match. There are some tables are 6 foot as well as some that are 7 foot. There are red tables, blue tables, green tables, etc. There is sometimes limited clearance, loud music and a host of other distractions. It is the leagues position that every team that plays on a particular table in a particular bar are subject to the same environmental handicaps or distractions.

 

Score sheets, Standings & Statistics

·         The score sheets must be filled in legibly and signed by both captains. Please note that if you have 3 guys named Mike or Joe on your team, be sure to differentiate them on the scoresheet. Also, we have no idea who “Bubba” or “Doogie” might be unless you note it on the sign-in sheet.

·          It is the responsibility of the Home team to supply a blank scoresheet st the beginning of each match

·          Both teams are responsible for texting a picture of the completed scoresheet at the conclusion of the match to (631) 944-2792.  Both teams are responsible for saving a digital copy (pic) of the scoresheets until the end of the season.

·         Individual standings will be mailed out beginning with the 5th or earlier week of the season. The individual standings may not reflect the current week’s match due to the delay in receiving score sheets. There will be awards for the top players in the league. If any scoresheet is missing for any week of the season, both of the teams that played the match will not be invluded in the individual standing and forfeit any awards that they might have received.
Note: In this day and age at least one person on your team certainly has a smartphone. It takes literally 10 seconds to take a pic of the scoresheet and text it to me. If you want to insure that the individual stats for your team are counted, spend the 10 seconds, take a pic and send it (win or lose, both teams need to do it). If I'm missing even one sheet, your individual stats will not be counted.

 

Rosters

·       You must be at least 21 years old to participate in the league.

·       Rosters must be submitted with the registration form at the beginning of each season. All player names must be printed legibly.

·       Whenever a new player signs the roster form, he/she will be automatically added to the roster of that team provided all of the following conditions have been met:

ü     He/she has not played with any other team in the league.

ü     It is not the 8th or later week of a 14 week season.

ü     There are less than 10 players already on the roster. A player may be dropped from the roster at the same time that one is added.

·       It is the teams' responsibility to keep track of the number of players on their own roster. When a player signs the roster form he/she is automatically added to that team’s roster. No team is allowed to have more than 10 active players on the roster at any time. If you add an 11th player without deleting one from the roster, the games that player plays will be forfeited.

·       Remove a player from your roster simply by writing a note stating which player or players are being removed on the comments section located on the back of the scoresheet. This may be done at the same time a player is added to the roster.

·       All players must print legibly and sign their name on the back of the white scoresheet each week they play. If a player does not sign the back of the scoresheet he/she runs the risk of losing all points for any games that he/she played (including doubles).

·       Once a player plays a game for a particular team, he/she may not play on any other team in this league without express permission of the league.

·       If there is a dispute as to a player’s eligibility on a team, make a note of it on the "comments" section of the scoresheet. The disputed player’s signature will be checked against the league records. If it is determined that a player was ineligible to play, any games that he/she played on the night in question will result in a forfeited. If there is a question as to whether the player that signed the roster is the same player that is playing in the match, ask for ID. Any player that refuses to show ID when asked will be regarded as an ineligible player and will forfeit all games played that night.  If the ineligible player(s) on the team brings the team’s total below three players in the match, the disputing team has the option to either take the points as stands at the end of the match or take the forfeit.

 

Forfeits

·       In the event of a forfeit, the team that forfeits will receive no points for the match. Their opponents will receive their average for the season rounded off to the nearest whole number, or the difference between 21 points and the average of the games played by the team that they were supposed to play rounded off to the nearest whole number, or 11 points, whichever is higher. This average will be calculated on a weekly basis as the season progresses but will never be less than 11 points.

·       In the event of a forfeit that is not made up, the team that forfeited will play their next match at the opponents bar (pending availability of an open table on the night of the match).

·       Any team that forfeits twice without notifying the league or their opponents will be dropped from further league play.

·       Any team that forfeits three times, regardless of the reasons, will be dropped from further league play.

·       Any rescheduled match MUST be coordinated through the league. We will verify the date and time of the rescheduled match with both team captains.

Note: Any team that forfeits twice during the season or forfeits their last "away" match will also forfeit any trophies or awards that the team or the players on the team may have been entitled to. They will also forfeit their right to participate in the playoffs. In addition to the above, their team or sponsor will have to pay a $25 forfeit fee before being allowed to participate in any subsequent seasons.

 

 


Postponements/Make-Up Matches

The following are the guidelines to be followed if it becomes necessary to postpone a match during the season. In all cases, it is the league that must be notified first of the postponement.  No make-up matches can be played or rescheduled after the last week of the regular season regardless of the rules below. The rules below apply for the first time that a team finds it necessary to postpone a match. Any subsequent postponements, regardless of the prior notice given, will be treated in accordance with the rules governing "Less than 24 Hour Notice". The team that is accepting the postponement must supply the make-up dates on the night of the originally scheduled match. If both teams can agree on a date that falls outside the prescribed windows below, they may do so.

Less than 24 Hour Notice:

The opposing team has the option of supplying one date between the first Sunday immediately following the postponed match and the 3rd Sunday following the postponed match to make-up the match or accepts a forfeit. If they opt to accept a forfeit, they will be awarded the forfeit points as outlined above and the team requesting the postponement will get zero points. 

At least 24 Hour Notice with no prior postponements:

The league will do it’s best to coordinate a date to make up the postponed match. In the event that a convenient date for both teams can’t be scheduled, the league may, at it’s option, declare a double forfeit and award each team 10 points for the postponed match.


Irreconcilable Differences

On rare occasions, arguments can occur during a match that can not be settled amicably. It is not leagues position to force a team to continue a match when the end result may erupt in a fight between the teams or any of the players on the teams. If a team feels that their safety is in jeopardy, they may opt to leave the match at any time. The league will, at its option, declare the match a double forfeit (in which case both teams receive 10 points), or pro-rate the match based on the games that were played (if a scoresheet is submitted to the league). If the league determines that any team uses this rule to their own advantage, their games will be forfeited and the team will be dropped from further league play.  If a player starts a fight, he/she will be banned from the league indefinitely and his/her team runs the risk of the entire team being banned.


Inclement Weather

In the event that a "Winter Storm Warning" is in effect as of 6:00PM on the night of a scheduled match all requests for postponements will be honored provided that the team captain (or a representative) calls the league to request the postponement. The league phone will be manned from 6:00PM until 11:00PM during "Winter Storm Warnings" to answer calls and will do it's best to reschedule all matches to another evening. If the match can not be made-up on a mutually agreeable date, the league will, at its option, declare the match a double forfeit (in which case both teams receive 11 points). In the event that the league postpones all matches for a particular evening, that entire week will be skipped on the schedule and made up at the end of the regular season.


SUPPLEMENTAL PLAYING RULES

Play

·       The balls are racked at the foot spot with the 8-Ball in the center, a stripe in one rear corner and a solid in the other rear corner.

·       Home team racks the first game. Visiting team racks the second game. The rack for each game alternates till the end of the match.

·       A player must either pocket a ball other than the cue ball or drive two or more balls to the rails for a legal break. Penalty: The opposing player has the option to play the table as it stands or have the balls re-racked and break the rack.

·       If on the break, a player pockets the 8-Ball without committing a foul, he/she wins the game.

·       If on the break, a player pockets the 8-Ball and fouls, he/she loses the game.

·       Choice of group is not established on the break, regardless of which group or how many of which group of balls are pocketed. A player who pockets any ball on the break (other than the cue or 8-Ball) may continue to shoot.

·       Choice of group is established only when a player legally pockets a called ball after the break.

·       Ball and pocket must be called on all shots after the break, whether or not choice has been established.

·       You must strike one of your own type balls first for a legal combination shot.

·       Before choice is established, a player may use any combination, including the 8-Ball as long as the 8-Ball is not the first ball struck (by the cue ball) in the combination.

·       The 8-Ball may be used in any combination shot as long as you strike one of your own group of balls first.

·       No coaching is allowed during the execution of the shot and under no circumstances may any person other than the player himself or his partner in a doubles game be within 3 feet of the perimeter of the table during the execution of a shot.

·       Double-Kisses are legal shots as long as the object ball drops in the pocket that was called.

 

Coaching

·       Coaching is limited to one teammate being able to approach the table but that teammate is not allowed to touch the table or extend any object or part of his/her body over the table. There can be only one incident of coaching per shot and a maximum of three incidents per game and each limited to less that 1 minute per incident.
For the first round of playoffs, coaching is limited to two incidents per game. For the second round of playoffs, only one incident per game is allowed. After the second round of the playoffs there is no coaching allowed. Violation will result in loss of turn.
Note: The player may step away from the table to ask for help at any time as long as no other teammates approach the table or call out to the player (else it will be counted as a coaching incident)

The 8-Ball

This rule was implemented with the expressed intent of preventing a player from winning a match by making it impossible for his/her opponent to hit the 8-Ball. Simply stated, the rules below specify that you will lose the game if you do not hit the 8-Ball first with the exception that if your opponent does not leave you a "clear shot" at the 8-Ball and you do not hit it, you do not lose the game but your opponent gets Ball-in-Hand. If you leave yourself "blind" and don’t hit the 8-Ball, you lose the game. If your opponent leaves you a clear shot at the 8-Ball and you opt for something more creative and miss it, you lose the game.

·       After legally pocketing his entire group of balls, a player must then pocket the 8-Ball in the pocket of his choice.

·       The 8-Ball must be hit first but does not have to go into the called pocket cleanly. (After being struck by the cue ball the 8-Ball may strike any combination of rails or opponents balls before dropping into the called pocket.)

·       If a player pockets the 8-Ball before pocketing all of his/her group of balls or if he/she pockets the 8-Ball in a pocket other than the one that was called, he/she loses the game.

·       If, during your turn at shooting, you sink the last of your group of balls, you must hit the 8-Ball first. Penalty: Loss of Game

·       If, on beginning your turn to shoot, the 8-Ball is all that is left for you to shoot at and you have a "clear shot", you must hit the 8-Ball first. Penalty: Loss of Game.

·       If, on beginning your turn to shoot, the 8-Ball is all that is left for you to shoot at and you do not have a "clear shot", you must hit the 8-Ball first. Penalty: Ball-in-Hand (cue ball anywhere on the table) for your opponent.

Clear Shot Definition: A player will be considered to have a "clear shot" when it is physically possible for the player to strike the center of the 8-ball with the cue ball without having to use any rails or use any "english" on the cue ball.

Note: A player is considered to have a "clear shot" unless he/she notifies his/her opponent before attempting to execute the shot. If there is any dispute as to whether or not a "clear shot" as defined above is available to a player, the dispute must be resolved before the shot is attempted.

·       If the opponent has only the 8-Ball left to shoot at a legal shot must be made (any shot that does not constitute a foul): Penalty - Ball-behind-Headstring for the opponent.

·       If you commit a foul and as a result of that foul your opponent is left with only the 8-Ball left to shoot at, your opponent will be awarded Ball-in-Hand.

·       When shooting the 8-Ball, a player need only touch the 8-Ball with the cue ball to constitute a legal shot (unless the player does not have a ‘clear shot’ as described above). Neither the cue ball or the 8-Ball has to be driven to a rail.

·       If a player commits a foul as listed below (with the above exceptions): Penalty – Loss of game

 Fouls

·       If a player pockets the cue ball or knocks the cue ball off the table it is a foul. The cue ball will be placed anywhere behind the headstring.

·       If a player shoots while a ball is spinning or in motion, it is a foul.

·       If a player knocks any ball other than the cue ball off the table it is a foul.

(Opponent has the option of spotting the ball at the foot spot or having the ball removed from play.)

·       If the cue tip remains in contact with the cue ball after it strikes an object ball or strikes the cue ball more than once it is a foul.

(Opponent has the option of leaving the cue ball where it is or placing it anywhere behind the headstring.)

·       If the cue stick makes contact with the cue ball after the cue ball has hit any ball or a rail, it is considered a foul

(Opponent awarded “Ball-in-Hand”)

·       If the player does not hit one of his group of balls before any other ball, it is a foul.

·       If, after the initial contact between the cue ball and the object ball, a ball is not pocketed or a ball, including the cue ball is not driven to a rail, it is a foul. If the object ball is frozen to a rail it or the cue ball must be driven to a different rail unless the cue ball strikes a different rail before contacting the object ball.

Note: If there is a question as to whether or not a ball is ‘frozen to” a rail, it must be determined before the shot is executed. If nothing was said prior to the execution of the shot, the ball is considered as NOT having been frozen. If there is a dispute as to whether a ball is frozen to the rail or not, it is up to the "shooter" to prove that it isn't frozen. He/she may do so by sliding a dollar bill in between the ball in question and the rail. Please take note though that if the ball moves/rocks at all, it will be placed back against the rail, the ball will be considered frozen and that player that moved it has now committed a foul and loses his/her turn (unless his opponent chooses to have him/her shoot again). If the shooter refuses to do the dollar bill test, the ball is considered frozen.

(Opponent has the option of leaving the displaced ball where it lies or move it back to its original position.)

Note: On any penalty where the opponent is awarded Ball-behind-Headstring or Ball-in-Hand, he/she has the option of leaving the cue ball where it lies.

 

 

Consecutive Foul Penalties

·       During any singles or doubles game each player/team has the option to invoke the “Consecutive Foul” rule on his/her opponent only one time per game.

·       In order to invoke the rule the player must notify his/her opponent that the foul that was just committed AND is being counted towards the “Consecutive Foul” rule. If the player that committed the foul is not notified that it is being counted, any foul (consecutive or otherwise) that the player commits after that can only be counted as the first foul.

·       The player that committed the foul can be made to shoot again.

·       Any of a players teammates can alert the player that a foul was committed but only the player (or his partner in doubles) can invoke the “Consecutive Foul” rule by notifying his/her opponent that they are doing so.

·       The following penalties apply only to consecutive fouls being counted unless specifically stated otherwise in this rules supplement:

ü  ü     1st foul - loss of turn.

ü  ü     2nd consecutive foul - opponent gets Ball-behind-Headstring.

ü  ü     3rd consecutive foul - opponent gets Ball-in-Hand.

ü  ü     4th consecutive foul - loss of game.

Spotting Balls

·       After a scratch shot an object ball must be completely in front of the headstring to be eligible for a legal shot. (No part of the ball may touch the Headstring line.)

·       After a scratch shot the cue ball may be placed anywhere behind the headstring such that the base of the cue ball (the point where the cue ball touches the table) is behind the headstring.

·       If, after a scratch, none of the players’ group of balls is eligible for a legal shot, the player has the option of executing a bank shot or having one of his group of balls spotted. If there is more than one ineligible ball, the only one that may be spotted is the one that is closest to the cushion behind the footstring.

·       Whenever an object ball is to be spotted, it will be spotted on the long string as close to the foot spot as possible and shall be frozen to any interfering ball.

Possession of Table

·       If a “called” ball (including the Eight Ball) falls into a “called” pocket prior to the “execution” of a shot by the players opponent, the original “called” shot counts and that player will continue his turn of play.

·       If any ball (other than a “called” ball) falls into a pocket at any time without any obvious external stimuli by a player or team member, the ball will remain in the pocket and there is no foul charged to either player.

·       If any ball falls into a pocket as a result of obvious external stimuli by a player or team member, that player loses his/her turn and is charged with a foul.

·       Given the above, “Possession of Table” is only important when the Eight Ball is hanging precariously close to a pocket that was not “called”.

o      If the Eight Ball falls into a pocket that was not called, the player that has possession of the table at that time, loses the game.

o      A player takes possession of the table when that player touches the table (or anything on the table) or 1minute elapses from the time that either team captain decides to actually track the time.

o      The players have the option through mutual agreement to reposition the eight ball so that it will not accidentally fall into the pocket if they so desire. Once they agree, if the eight ball drops before they have a chance to reposition it, a replacement eight ball will be used to replace the one that dropped.

 

SPECIAL RULES/NOTES

·       Under the discretion of the bar, each team may be asked to chip-in $12.00 to help pay the cost of the table for the 18 match games. The bar is responsible for supplying enough quarters (or open the table) so that the players can play the 18 match games. The bar is responsible for making up the difference between the $24.00 collected and the actual cost of the 18 match games. It is the responsibility of each team to chip-in their $12.00 regardless of the actual cost of the table.

·       The above rule regarding chipping-in for the table does not apply to any playoff games after the end of the regular season. It is the hosting bar’s responsibility to supply a free table for any playoff games.

·       The registration fee that is paid to the League entitles a team to an equal number of scheduled home and away matches during the regular season. The registration fee does not include playoff matches. Scheduling of playoff matches is solely at the discretion of the league.

·       While the League does its best to minimize the number of forfeited or postponed matches, it can not be held responsible for them.

·       The Double Elimination Tournament Finals will be held at a location of the League’s choice when time and scheduling permits.

·       The final match(es) of the playoffs will be held at a location of the leagues choice.

o      Note that for any of the finals playoff matches that would normally be held at a neutral bar, if any of those teams are based out of The Pool House, the league will schedule their finals match(es) at somewhere other than The Pool House.

o      All Sunday matches will begin at 6:00 PM

·       To be eligible to play in the playoffs, a player must have played at least one game in each of 7 different weeks in a 14 week season season (5 different weeks in a 10 week season). Eligibility requirements will be adjusted accordingly for forfeits.

·         Note: the 7 game minimum rule does not apply to any player who has been a member of a particular team for the last two seasons that they participated in as long as they haven't played with any other team during that timeframe.

·       In order to be eligible for any awards, a player must be on the roster and have played the minimum number of singles games required for the season. (an average of 1.75 singles games for each week of play, excluding forfeits and an average of 1.75 games per week for the remainder of the season if the player has reached the minimum number of games before the end of the season)

·       To be eligible for an award if your team finishes in first place, you must have played at least 25 regular season singles games and must play an average of 1.5 singles per playoff match (for a 14 week season).

·       If a player is eligible for an individual award, the scoresheets for all matches that his/her team played during the regular season must be submitted to the league or the player may forfeit his/her eligibility for the award. Each team is responsible for retaining a copy of the scoresheet for each of the matches played during the regular season.

·       When it becomes necessary to postpone a match, the team postponing the match must notify the league as soon as possible. In the event that a postponed match is not made-up, the League Rules/Protest Committee will decide how the points for the match between the two teams will be allocated. Depending on the circumstances of the postponement and the effort by the two teams to make-up the match, the Committee may at its option award the team that requested the postponement, the remainder of the normal match points after awarding the team that suffered the postponement the greater of their seasonal average or 11 points.

·       One player may play twice in only one of the singles sets. No player may play twice in more than one singles set. Two players may play twice in the doubles set. If a team places a player on the scoresheet who shouldn’t be able to play in a particular set, it is the responsibility of the opposing team to alert them and have that player replaced with a player who is eligible to play in that set.  If nothing is said and the player starts the game, the game will count towards the team points but will not be included in the individual standings for the ineligible player.

·       Playing out of turn – If a player other than the player listed on the scoresheet begins playing a game, either team may stop the match as soon as the error is discovered and restart the game with the correct players except that if the error is not discovered until after both players have completed a turn at the table, the game will be played to conclusion and the scoresheet corrected to show the names of the players that did play. Once the game is finished, the outcome of the game stands and may not be replayed.

·       Doubles rotation – The order in which the players names are placed on the scoresheet for a doubles game are the order in which the players must shoot, but that order may be switched (once) at either teams discretion before the rack is broken.

·       Owners/Bartenders/League Operators as players – An owner, bartender or league operator who is confined to their home bar may play on up to two teams from that bar with prior consent from the league. He/she may only play the home games during the regular season. At the end of the regular season, that player must choose which of the two teams they will be playing on during the playoffs and may not play on the other (unchosen) team.

·       Breaking apart your cue stick before the end of a game is considered unsportsmanlike conduct. If you break apart your cue before the end of a game, the game is conceded to your opponent and your opponent does not have to continue shooting. The only exception to this rule is when a player breaks apart his/her cue during his/her own turn at play to use the shortened cue because of an obstacle or obstruction that makes it difficult to use a full length cue.

·       During playoffs and for the first week of the season, all start times (and grace periods) are extended by 15 minutes.

·       The league reserves the right to modify any and all rules at any time during the season.

 

Communications

A lot has changed since this league first started more than 20 years ago. I do remember people complaining that they didn't have a quarter to call in their scores from the pay phone in the bar. There is a website where the scores, stats and info are posted weekly. There is also a Facebook page (Long Island Pool League) where you can post about your matches, discuss rules, whatever. We will do our very best to keep you updated on what's going on with the league and I implore all of you to use Facebook to post questions, comments, criticisms (or just plain anything that's going on in relation to the league).  

 

If you have a problem during the match, please call

Laura at (516) 213-4482,  (631) 921-5582 or Kim at (516) 233-5563

 

The web-site for the league is thepoolleague.com and E-Mail: nassaubarpool@aol.com