The league rules are rather extensive as they are meant to cover most of
the different situations that can occur during a match. It has taken over 20
years and many
bottles of Excedrin to get the league rules to the point where they are today. Rules are
meant for those who don't know how to play by the rules. In this league we basically play
call-pocket 8-Ball. If you show up on time for the match and play fair, you'll have little
need to refer to them. In any event, they are there to assist you if you if there is a
question or dispute. New rules added/modified for 2015 are bold and in
red
Some
of the more controversial rules that we have in this league are in regard
to "fouls". Basically a foul is when you do something in the
course of your turn to shoot that you shouldn't do. Very simply if you
sink the cue ball in a pocket or don't hit one of your group of balls
first, you lose your turn. In the case of sinking the cue ball, besides
losing your turn, there's really no other choice except to place the cue
ball behind the headstring and shoot anything that's past the headstring.
Now with fouls as obvious as the two that I just described, there's really
no need to "call" them as the player that made them surely knows
that he/she did wrong and will relinquish their turn. Other fouls like
moving a ball with your hand or stick or double tapping the cue ball might
have to be brought to the players attention so that he acknowledges it.
Captains sometimes make the mistake of agreeing before a match that
they're not going to play by the foul rules. Please don't do this. If you
want to agree that you're not going to be that critical about enforcing
some of the minor fouls, that's ok but don't discard them. I am a strong
believer in not being overly critical of fouls during the normal season.
If an opponent of mine touches or rocks a ball and it didn't have anything
to do with the execution of the shot and can be returned to where it was?
I'm good with that. During the season we're all here to play and have fun.
That's what the league is all about. When it comes down to the palyoffs,
you can be more critical (and the players should be more careful) but
until then, don't be a jerk because someone "rocked" (but didn't
displace) a ball as they were trying to shoot over it.
Now one of the main reasons that the captains discard the foul rules is
because they really don't understand them and the main one that causes
confusion is the "Consecutive Foul" rule. This is the one that
states that if you foul twice in a row, ball behind the headstring, three
times, ball in hand and four times, loss of game. The main thing to
remember about this rule is that each player can only invoke it once per
game. Very few people understand that and it's been that way since it was
instituted many years ago. "Once per player, per game". That's
it!! So if I have 4 balls of my own left on the table and you want to
start counting my fouls, the chances that I'll get to the 3rd or 4th in a
row is very unlikely and now you can't use the rule against me any more
for that game. What it's designed for is when you and I have maybe one or
two balls each on the table and neither one of us wants to take a shot.
Without it, if I don't have a shot and don't want to take one, I can
continually just pocket the cue ball or move it with the cue stick time
after time after time. You could do the same and we'll be playing that
same game for the rest of the night. Now along with that rule is the one
that allows your opponent to make you shoot again on any foul regardless
of whether the Consecutive Foul rule is invoked or not. Here's a tip. If
you know that you're going to commit a foul or you're 75% or more certain
that you're going to commit a foul, do NOT give your opponent the
opportunity to make you shoot again. Do NOT try a 3 or 4 rail bank just to
try to hit your ball. Whatever you do, if you know you're going to foul
anyway, make a shot that will leave you with a good shot at your ball
(even if you have to sink or hit your opponents ball(s) out of the way) so
he/she will not want you to shoot again. Don't get caught in that trap of
trying everything you can to just try to touch your ball to make a legal
shot 2, 3 or 4 times in a row.
Now the last rule that's also been in there for many years is the one that
states that anytime there are 4 fouls in a row, two by you and two by your
opponent, the game results in a stalemate and will be replayed from the
beginning. As far as I know, no one has ever used this rule but it's
there. It's there for when both you and your opponent have exhausted your
chances with the Consecutive Foul rule and neither one of you wants to
take a shot so neither one of you is ever going to try to make a legal
shot. If you're patient with the Consecutive Foul rule and use it at the
right time, you'll never have to use this rule but just be aware of
it.
LONG ISLAND POOL LEAGUE
http://thepoolleague.com/
OFFICIAL
LEAGUE RULES
Game
All games will be 8-Ball.
All rules common to the
game of 8-Ball shall apply unless otherwise specified within these league
rules.
The team captains may
agree to modify any of the “Supplementary Playing Rules” rules before the
match begins. In the absence of any prior agreements between the captains,
the league rules will take precedence.
Match
The match will consist of three sets of 5
singles games and one set of 3 doubles games.
Each Singles game is worth one point. Each
Doubles game is worth 2 points. The entire match consists of 21 points.
One player may play twice in each of the singles
sets. The same player may not play twice in more than one singles set. Two
players may play twice in the doubles set.
A minimum of 4 players is necessary for a match
with no penalty.
A team may play with only three players but the
last game of each singles set and the last game of the doubles set will be
forfeited resulting in a five-point penalty.
No team may play with less than three players
(Automatic forfeit).
The starting time of the match is 7:30 PM.
The match may be started with whatever players are available at that time.
The home team will allow the visiting team to practice on the table
between
7:00 & 7:30 PM if time allows (if any
of the visiting team players are there by 7:00. (Practice games are
not free)).
At least two players from each team must be ready to start playing at 7:30 PM.
The Match MUST start by7:45 PM.
These two players may play the first three singles games and the first
doubles game while waiting for the rest of the team to arrive.
The
match must begin as soon as possible with the players available so that
everyone can get home at a decent hour. As more players show up, they may be
placed on the scoresheet to play a game.
If the match didn’t get started by 8:00 PM AND the last doubles game
isn’t already in progress by 11 PM, the team responsible for the delayed
start will forfeit that last doubles game.
If a team has only 2 players by 8:15 PM,
the entire match will be forfeited.
Note: Any time a rostered player shows up for a match, he/she may play
any remaining games in the match, but may not make up any previously forfeited
games. Once the names are posted on the scoresheet for a particular set of
games, the captain of either team may make changes to it as long as they make
the other team aware of those changes and affords them the opportunity to change
their own lineup accordingly. Any changes made after the initial lineup will be
open to view as they are made. Any forfeited games will not be counted in the
individual standings.
Protests & Disputes
In the event of a dispute over the rules, the
game will continue and the dispute noted in the comments section of the
sign-in sheet. It will be brought before the protest/rules committee who
will make a final decision as to the outcome of the game.
Poor sportsmanship and unethical conduct may be
grounds for forfeiture of a game/match or expulsion from the league.
Fighting will result in expulsion from the
league for all teams involved; it is up to the team captain to maintain
control of their players.
The sponsors, teams and players in the league
are participating at their own risk. The Long Island Pool League, its
executives and assigns will not be held liable for any injuries, damages or
misconduct resulting from playing in the league.
The protest/rules committee will make a binding
decision on any protests, disputes or anything not specifically addressed in
these rules.
Equipment
There are many factors that can affect the
environmental conditions of a match. There are some tables are 6 foot as
well as some that are 7 foot. There are red tables, blue tables, green
tables, etc. There is sometimes limited clearance, loud music and a host of
other distractions. It is the leagues position that every team that plays on
a particular table in a particular bar are subject to the same environmental
handicaps or distractions.
A “bridge” must be made available for both
teams. “Short Sticks” where necessary must be made available for both teams.
Scoresheets, Standings & Statistics
The score sheets must be filled in legibly and
signed by both captains. Please note that if you have 3 guys named Mike or
Joe on your team, be sure to differentiate them on the scoresheet. Also, we
have no idea who “Bubba” or “Doogie” might be unless you note it on the
sign-in sheet.
It is the responsibility of the Home team to
supply a blank scoresheet at the beginning of each match
Both teams are responsible for
texting a picture of the completed scoresheet at the conclusion of the match
to (631) 944-2792 & (516) 835-1058 and are
responsible for saving a copy (pic) of the scoresheets until the end of the
season.
Individual standings will be posted beginning with the 3rd or
earlier week of the season. The individual standings may not reflect the
current week’s match due to the delay in receiving score sheets. If any
scoresheet is missing for any week of the season, both of the teams that
played the match will not be included in the individual standing and forfeit
any awards that they might have received.
Rosters
You must be at least 21 years old to participate in the league.
Whenever a new player signs the roster form, he/she will be
automatically added to the roster of that team provided all of the following
conditions have been met:
üHe/she has not played
with any other team in the league.
ü
It is not later than the 7th of a 14 week, 9th of an 18
week or 5th of a 10 week season.
üThere are less than 10
players already on the roster. A player may be dropped from the roster at the
same time that one is added.
It is the teams' responsibility to keep track of the number of
players on their own roster. When a player signs the roster form he/she is
automatically added to that team’s roster. No team is allowed to have more
than 10 active players on the roster at any time. If you add an 11th
player without deleting one from the roster, the games that player plays
will be forfeited.
Remove a player from your roster simply by writing a note stating
which player or players are being removed on the comments section located on
the back of the scoresheet. This may be done at the same time a player is
added to the roster.
Once a player plays a game for a particular team, he/she may not
play on any other team in this league without express permission of the
league.
If there is a dispute as to a player’s eligibility
on a team, make a note of it on the "comments" section of the scoresheet.
The disputed player’s signature will be checked against the league records.
If it is determined that a player was ineligible to play, any games that
he/she played on the night in question will result in a forfeited. If there
is a question as to whether the player that signed the roster is the same
player that is playing in the match, ask for ID. Any player that refuses to
show ID when asked will be regarded as an ineligible player and will forfeit
all games played that night.If the
ineligible player(s) on the team brings the team’s total below three players
in the match, the disputing team has the option to either take the points as
stands at the end of the match or take the forfeit.
Forfeits
In the event of a forfeit, the team that
forfeits will receive no points for the match. Their opponents will receive
their average for the season rounded off to the nearest whole number, or the
difference between 21 points and the average of the games played by the team
that they were supposed to play rounded off to the nearest whole number, or
11 points, whichever is higher. This average will be calculated on a weekly
basis as the season progresses but will never be less than 11 points.
In the event of a forfeit that is not made up,
the team that forfeited will play their next match at the opponents bar
(pending availability of an open table on the night of the match).
Any team that forfeits twice without notifying
the league or their opponents will be dropped from further league play.
Any team that forfeits three times, regardless
of the reasons, will be dropped from further league play.
Note: Any team that forfeits twice
during the season or forfeits their last "away" match will also forfeit any
trophies or awards that the team or the players on the team may have been
entitled to. They will also forfeit their right to participate in
the playoffs.
Postponements/Make-Up Matches
The following are the
guidelines to be followed if it becomes necessary to postpone a match during the
season. In all cases, it is the league that must
be notified first of the postponement.No make-up matches can be played or rescheduled after the last
week of the regular season regardless of the rules below. The rules below apply
for the first time that a team finds it necessary to postpone a match. Any
subsequent postponements, regardless of the prior notice given, will be treated
in accordance with the rules governing "Less than 24 Hour Notice". The team that
is accepting the postponement must supply the make-up dates on the night of the
originally scheduled match. If both teams can agree on a date that falls outside
the prescribed windows below, they may do so..
Irreconcilable Differences
On rare occasions, arguments
can occur during a match that can not be settled amicably. It is not leagues
position to force a team to continue a match when the end result may erupt in a
fight between the teams or any of the players on the teams. If a team feels that
their safety is in jeopardy, they may opt to leave the match at any time. The
league will, at its option, declare the match a double forfeit (in which case
both teams receive 10 points), or pro-rate the match based on the games that
were played (if a scoresheet is submitted to the league). If the league
determines that any team uses this rule to their own advantage, their games will
be forfeited and the team will be dropped from further league play.If a player starts a fight, he/she will be banned from the league
indefinitely and his/her team runs the risk of the entire team being banned.
Inclement Weather
It is the league’s position
that your safety is ultimately more important than playing a match on a
particular night. In the event of a Winter Storm Warning, Hurricane, Super Storm
or any other weather event that would make it dangerous to travel, we will
cancel all matches for that week and reschedule them to the end of the season. A
notice of cancellation will be posted on the league website and group
texted/e-mailed to all team captains by 6:00 PM on the day of the match.
SUPPLEMENTAL PLAYING RULES
Play
The balls are racked at the foot spot with the
8-Ball in the center and opposites in the rear corners.
The rack for each break alternates with the
“Home” team racking the 1st game
A player must either pocket a ball other than
the cue ball or drive two or more balls to the rails for a legal break.
Penalty: The opposing player has the
option of accepting the table in position and shooting or having the balls
reracked and having the option of shooting the opening break himself or
allowing the offending player to rebreak.
Note: that if the balls are re-racked, whoever breaks can potentially lose
by sinking the 8-ball & scratching but can NOT win on an 8-ball break.
If on the break, a player pockets the 8-Ball
without committing a foul, he/she wins the game.
If on the break, a player pockets the 8-Ball and
fouls, he/she loses the game.
Choice of group is not established on the
break, regardless of which group or how many of which group of balls are
pocketed. A player who pockets any ball on the break (other than the
cue or 8-Ball) may continue to shoot.
Choice of group is established only when a
player legally pockets a called ball after the break.
Ball and pocket must be called on all shots
after the break, whether or not choice has been established.
You must strike one of your own type balls first
for a legal combination shot.
Before choice is established, a player may use
any combination, including the 8-Ball as long as the 8-Ball is not
the first ball struck (by the cue ball) in the combination.
The 8-Ball may be used in any combination shot
as long as you strike one of your own group of balls first.
No coaching is allowed
during the execution of the shot and under no circumstances may
any person other than the player himself or his partner in a doubles game be
within 3 feet of the perimeter of the table
during the execution of a shot.
Double-Kisses are legal shots as long as the
object ball drops in the pocket that was called.
Coaching
While
your opponent is shooting, you may talk to or discuss anything about the
game quietly with any of your team members away from the table and so as not
to distract the player that is shooting. Once your opponent has completed
his/her turn at the table, you are to end all conversations and approach the
table to take your turn to shoot.
During
the playoffs, absolutely no coaching or “time-outs” are allowed with the
exception of one’s doubles partner.
Team
captains may modify the coaching rule
by mutual agreement prior to the start of the match.
The 8-Ball
After legally
pocketing his entire group of balls, a player must then call & pocket the
8-Ball in a pocket of the player’s choice.
The 8-Ball must be
hit first but does not have to go into the called pocket cleanly. (After
being struck by the cue ball the 8-Ball may strike any combination of rails
or opponents balls before dropping into the called pocket.)
If a player pockets
the 8-Ball before pocketing all of their group of balls or pockets the
8-Ball in a pocket other than the one that was called, they lose the game.
If, during your
turn at shooting, you sink the last of your group of balls, you must hit the
8-Ball first. Penalty: Loss of Game
If, beginning your
turn to shoot, the 8-Ball is all that is left for you to shoot at and you
have a "clear shot", you must hit the 8-Ball
before hitting any other ball.
Penalty: Loss of Game.
If, beginning your
turn to shoot, the 8-Ball is all that is left for you to shoot at and you do
not have a "clear shot", you must hit the 8-Ball
before hitting any other ball.
Penalty: Ball-in-Hand for your opponent.
·Clear Shot Definition: A player will be considered
to have a "clear shot" when it is physically possible for the player to strike
the center of the 8-ball with the cue ball without having to use any rails or
use any "english" on the cue ball.
·Note: A player is considered to have a "clear shot"
unless they notifiy their opponent before attempting to execute the shot. If
there is any dispute as to whether or not a "clear shot" as defined above is
available to a player, the dispute must be resolved before the shot is
attempted.
If your opponent has only the 8-Ball left to
shoot at you must make a legal shot (any shot that does not constitute a
foul): Penalty - Ball-behind-Headstring for the opponent.
If you commit a foul and as a result of that
foul your opponent is left with only the 8-Ball left to shoot at (i.e. you
pocket his last ball and foul in the process), your opponent will be awarded
Ball-in-Hand.
When shooting the 8-Ball, a player need only
touch the 8-Ball with the cue ball to constitute a legal shot (unless the
player does not have a ‘clear shot’ as described above). Neither the cue
ball or the 8-Ball has to be driven to a rail.
If a player commits a foul as listed below while
shooting the 8-Ball: Penalty – Loss of game
Fouls
Whenever both teams opt to play by the
Ball-In-Hand Rules, the penalty for all fouls listed below is Ball-In-Hand for
their opponent.
Pocketing the cue
ball.
Shooting while and
ball is spinning or in motion.
Knock any ball
other than the cue ball off the table. Opponent has the option of spotting
the ball at the foot spot or having the ball removed from play.
Knock
the cue ball off the table (except
on the break). Opponent gets “Ball-in-Hand”
The cue tip remains in contact with the cue ball
after it strikes an object ball or strikes the cue ball more than once.
The cue stick makes contact with the cue ball after the cue ball
has hit any ball or a rail. Opponent gets “Ball-in-Hand”
Hitting any ball other than the player’s group of balls first.
One of the players group of balls is not pocketed or any ball driven to a rail after
the initial contact between the cue ball and any of the players object
balls. If the players object ball is frozen to a rail, that ball, the cue ball or any other numbered ball must be driven to
a different rail unless the cue ball strikes a different rail before
contacting the object ball.
Displacing any ball by other than a legal shot.
(Opponent has the option of leaving the displaced ball where it lies or move it
back to its original position.)
Jumping over any ball, before striking an object
ball.
Note: If a player commitsany
foul, they lose their turn and their opponent has the option of having the
player that committed the foul to shoot again.
On any penalty where the opponent is awarded Ball-behind-Headstring or
Ball-in-Hand, he/she has the option of leaving the cue ball where it lies.
Consecutive Foul Penalties
During any singles
or doubles game each player/team has the option to invoke the “Consecutive
Foul” rule on his/her opponent only one time
per game.
In order to invoke
the rule the player must notify his/her opponent that the foul that was just
committed AND is being counted
towards the “Consecutive Foul” rule. If the player that committed the foul
is not notified that it is being counted, any foul (consecutive or
otherwise) that the player commits after that can only be counted as the
first foul.
The player that
committed the foul can be made to shoot again.
Any of a players
teammates can alert the player that a foul was committed but only the player
(or his partner in doubles) can invoke the “Consecutive Foul” rule by
notifying his/her opponent that they are doing so.
The following
penalties apply only to consecutive fouls
being counted unless specifically stated otherwise in this
rules supplement:
After a scratch shot an object ball must be
completely in front of the headstring to be eligible for a legal shot. (No
part of the ball may touch the Headstring line.)
After a scratch shot the cue ball may be placed
anywhere behind the headstring such that the base of the cue ball (the point
where the cue ball touches the table) is behind the headstring.
If, after a scratch, none of the players’ group
of balls is eligible for a legal shot, the player has the option of
executing a bank shot or having one of his group of balls spotted. If there
is more than one ineligible ball, the only one that may be spotted is the
one that is closest to the cushion behind the footstring.
Whenever an object
ball is to be spotted, it will be spotted on the long string as close to the
foot spot as possible and shall be frozen to any interfering ball.
Possession of Table
·If a “called” ball
(including the Eight Ball) falls into a “called” pocket prior to the “execution”
of a shot by the players opponent, the original “called” shot counts and that
player will continue his turn of play.
·If any ball (other than a “called”
ball) falls into a pocket at any time without any obvious external stimuli by a
player or team member, the ball will remain in the pocket and there is no foul
charged to either player.
·If any ball
falls into a pocket as a result of obvious external stimuli by a player
or team member, that player loses his/her turn and is charged with a foul.
Given the above, “Possession of Table” is only
important when the Eight Ball is hanging precariously close to a pocket that
was not “called”.
üIf the Eight Ball falls
into a pocket that was not called, the player that has possession of the table
at that time, loses the game.
üA player takes
possession of the table when that player touches the table (or anything on the
table) or 1minute elapses from the time that either team captain decides to
actually track the time.
üThe players have the
option through mutual agreement to reposition the eight ball so that it will not
accidentally fall into the pocket if they so desire. Once they agree, if the
eight ball drops before they have a chance to reposition it, a replacement eight
ball will be used to replace the one that dropped.
ü
SPECIAL RULES/NOTES
The registration fee that is paid to the League
entitles a team to an equal number of scheduled home and away matches during
the regular season. The registration feedoes not include
playoff matches. Scheduling of playoff matches is solely at the discretion
of the league.
While the League does its best to minimize the
number of forfeited or postponed matches, it can not be held responsible for
them.
Any Double Elimination Tournament Finals that
are scheduled will be held at a location of the League’s choice when time
and scheduling permits.
The final match(es) of the playoffs will be held
at a location of the leagues choice.
To be eligible to play in the playoffs, a player must have played at least
one game in each of 7 different weeks in a 14 week season; 5 in a 10 week season & 9 in an 18 week season).
Eligibility requirements will be adjusted accordingly for forfeits.
Note: the minimum game rule does not
apply to any player who has been a member of a particular team for the last
two seasons that they participated in as long as they haven't played with
any other team during that timeframe.
In order to be eligible for any awards or to
appear on the Top-25 List, a player must be on the roster and
have played the minimum number of singles games required for the season. (an
average of 1.75 singles games for each week of play, excluding forfeits and
an average of 1.75 games per week for the remainder of the season if the
player has reached the minimum number of games before the end of the season)
Minimum games to be eligible are 18 for a 10, 25 for a 14 & 32 for an 18
week season
Example: if you reach the minimum number of games and there’s still 4
weeks left to the season, you’ll need to play at least 7 individual
games in those 4 weeks to retain your eligibility. For other examples,
just do the math.
To be eligible for an award if your team
finishes in first place, you must have played at least 25 regular season
singles games and must play an average of 1.5 singles per playoff match (for
a 14 week season).
If a player is eligible for an individual award,
the scoresheets for all matches that his/her team played during the regular
season must be submitted to the league or the player may forfeit his/her
eligibility for the award. Each team is responsible for retaining a copy of
the scoresheet for each of the matches played during the regular season.
One player may play twice in only one of the
singles sets. No player may play twice in more than one singles set. Two
players may play twice in the doubles set. If a team places a player on the
scoresheet who shouldn’t be able to play in a particular set, it is the
responsibility of the opposing team to alert them and have that player
replaced with a player who is eligible to play in that set.If nothing is said and the player starts the game, the game will
count towards the team points but will not be included in the individual
standings for the ineligible player.
Playing out of turn – If a player other than the
player listed on the scoresheet begins playing a game, either team may stop
the match as soon as the error is discovered and restart the game with the
correct players except that if the error is not discovered until after both
players have completed a turn at the table, the game will be played to
conclusion and the scoresheet corrected to show the names of the players
that did play. Once the game is finished, the outcome of the game stands and
may not be replayed.
Doubles rotation – The order in which the
players names are placed on the scoresheet for a doubles game are the order
in which the players must shoot, but that order may be switched (once) at
either teams discretion before the rack is broken.
Owners/Bartenders/League Operators as players –
An owner, bartender or league operator who is confined to their home bar may
play on up to two teams from that bar with prior consent from the
league. He/she may only play the home games during the regular
season. At the end of the regular season, that player must choose which of
the two teams they will be playing on during the playoffs and may not play
in any playoff games on the other (unchosen) team.
Breaking apart your cue stick
before the end of a game is considered unsportsmanlike conduct. Don’t be a
dick!!.
During playoffs and for the first week of the
season, all start times (and grace periods) are extended by 15 minutes.
The league reserves the right to modify any and
all rules at any time during the season.
Communications
A lot has changed
since this league first started more than
35
years ago. I do remember people complaining that they didn't have a quarter to
call in their scores from the pay phone in the bar. There is a website where the
scores, stats and info are posted weekly. There is also a Facebook page (Long
Island Pool League) where you can post about your matches, discuss rules,
whatever. We will do our very best to keep you updated on what's going on with
the league and I implore all of you to use Facebook to post questions, comments,
criticisms (or just plain anything that's going on in relation to the league).
If you have a problem
during the match, please call